or design-world luminary Ralph Caplan, design solutions — ranging from the breathtakingly elegant to the outright silly — are an enduring passion.
The former editor of I.D. (arguably the premier magazine in the industrial-design field), Caplan is also the author of several books, including the recently re-released version of his seminal 1982 book “By Design: Why There Are No Locks on the Bathroom Doors in the Hotel Louis XIV and Other Object Lessons” (Second Edition, Fairchild, 2005), and “Cracking the Whip: Essays on Design and its Side Effects” (Fairchild, 2006), which spans 45 years of design observation and insight (the earliest entry is from 1960).
From reinventing the way we talk about design to altering our perception of details, Caplan’s design commentaries are lessons in clear thinking and writing that change the way people see the world.
He once recalibrated my own thinking by describing what happens when we use the words “good” and “bad” to describe design. Caplan says that using an emotionally charged phrase such as “That exhibit is just bad design” is a dangerous practice for two reasons: It sounds like a personal attack, as in, “You make bad design choices,” and it makes the speaker sound insufferably preachy and godlike, as in, “I’m better (smarter, bolder, quicker, etc.) than you.” Either one by itself has the potential to throw gravel into the gears of what might be an otherwise objective and useful discussion. Together, they turn a passing critique into a weekend therapy session.
To sidestep this communication quicksand, Caplan suggests thinking about design not as good or bad, but as appropriate or inappropriate (his books are full of such 180-degree re-visits). This new characterization not only eliminates the moral and ethical baggage that inevitably attaches to words like good and bad, but the substitution makes sense given the problem-solving nature of design — and exhibit design in particular.
Every exhibit designer faces a litany of challenges, including changes in company identity, consolidation of branding messages, image reinforcement, and environmental space that requires a keenly articulated product and customer experience. At the end of the day, the design solution either solves the problem (it works, it’s appropriate, it’s proper) or it doesn’t (it’s clunky, it’s inappropriate).
Caplan’s second insight regards the role of detail in design. Consider this: Whether exhibit clients think “God is in the details” or “the devil is in the details” depends to a large extent on their appreciation for the contribution details make to their customers’ brand experience.
Those who believe that detail is self-indulgent designer narcissism, a way to jack up the budget, and largely irrelevant to effective exhibit design tend to side with the devil and Prada. Those who agree that details are heaven-sent also agree with Caplan that (and here I paraphrase) … customers experience the exhibit as a series of dynamic details: the carpet they walk on, the reception counter they lean on, the demonstration area they sit in.
“That experience is less than the sum of its parts, for the parts are all they ever come in contact with … And probably that is how we experience any (exhibit). Not only do we experience the whole of an (exhibit) in terms of the part we happen to confront; we also tend to identify the part as the whole,” Caplan says.
In other words, details become the surrogate for the larger brand experience. A slippery floor or lumpy carpet carries the same brand impact to a customer who slips and falls as does a rude receptionist, brain-dead staffer, or unavailable executive. Quite simply, you are what your doorknob is.
What does your doorknob say about you? E
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